![nested prefabs unity 2019 nested prefabs unity 2019](https://doc.stride3d.net/4.0/en/manual/stride-for-unity-developers/media/stride-vs-unity-prefabs.png)
Remember that the “Background”, “Middleground” and “Foreground” objects are just folders. You can put some in background or foreground too.
![nested prefabs unity 2019 nested prefabs unity 2019](https://i.redd.it/m509ujli69721.png)
You are now able to add more platforms, change their positions, scales and planes. Simply drag the Prefab into the scene to add a copy. The “Select” button move your selection directly to the Prefab asset in the “Project” view (it will be highlighted).Ĭreating prefabs with the platform objects will make them easier to reuse later. Note on the “Prefab” buttons: if you modify the game object later, you can “Apply” its changes to the Prefab or “Revert” it to the Prefab properties (canceling any change you’ve made on the game object). You can notice that the game object that you have converted to a Prefab presents a new row of buttons just under its name: Just drag’n’drop them inside the “Prefabs” folder of the “Project” pane from the “Hierarchy”:īy doing so, you will create a Prefab based exactly on the original game object. Repeat for “platform2”.Īnd… it’s working! I’m still amazed how simple it is now (to be honest, it was a bit tricky without the 2D tools, involving quad and image tiling). We will proceed like for the background sprite: create a new Sprite and select the “platform1” sprite (or drag them one by one from the “Project” to the “Scene” tab). Now, under the image file, you should see the two sprites separately: However, if you use this tool, be careful and check the result to be sure to get what you want. For a simple image without artifacts, it’s really efficient. You can specify the default pivot point, or set a minimum size for a slice. Unity will find the objects inside the image and will slice them automatically. Tip: the top-left button “Slice” allows you to quickly and automatically make this tedious task. It should fit perfectly with the first part. Change its position to (0, 0, 0).Ī quick exercise: duplicate the background and place it at (20, 0, 0).
![nested prefabs unity 2019 nested prefabs unity 2019](http://johnstejskal.com/wp/wp-content/uploads/2019/05/unity_prefabs_tutorial_thumb.jpg)
Then move the object to where it belongs: Level -> Background. Rename it in Background1 or something you will easily remember. In the “Hierarchy” pane, select the New Sprite. In fact, we could have dragged the sprite from the “Project” tab directly right into the “Scene”. You can think it was a bit complicated just for that. Well, we have set a simple sprite displaying a cloudy sky background. We don’t know why everybody doesn’t seem to have the same behavior. To fix this, you need to select the image in the “Project” pane, and in the “Inspector”, change the “Texture Type” property to “Sprite”: The reason is that for some Unity installations, even with a fresh new 2D project, images are imported as “Texture” and not “Sprite”. Some readers have reported that, in their project, this dialog was empty. “My sprite doesn’t show up in the dialog?”: first, make sure you are in the “Assets” tab of the “Select Sprite” dialog.
![nested prefabs unity 2019 nested prefabs unity 2019](https://blog.gemserk.com/wp-content/uploads/2020/05/datagameobject-prefabvariant.gif)
Those are the default images used by uGUI (the Unity UI system). You can see that some other sprites are there. (You have to click on the small round icon at the right of the input box to show the “Select Sprite” inspector) Set the Sprite property to the “background” image: Make sure that “New Sprite” is selected and look at the inspector. We will now select the actual sprite to display. Here, it’s a Unity specific object made for 2D games. In general, we call “sprite” a 2D image displayed in a video game. In Unity, create a new Sprite game object in the scene. Simply copy the file in it, or drag and drop it from the explorer.ĭo not worry about the import settings for now. Import the image in the “sprites” folder.
NESTED PREFABS UNITY 2019 HOW TO
Using the empty project we created in the previous part, we will now learn how to add a background and some fancy clouds.